Game Modes



Firearms: Source comes complete with 4 traditional game modes: Push, Territorial Control, Search and Destroy, and Capture the Item. There have been, and will continue to be, modifications to the game modes to improve the gaming experience.

Push (PS): The objective of this game mode is to "push" the other team off the map by sequentially capturing every point on the map. In the original Firearms, captures were instantaneous. We improved the game mode, by adding time delays for the capture areas, as well as earning points for protecting a capture point.

Map List: Territorial Control (TC): The objective of this game mode is to hold the control points for as long as you can, to drain the other team's reinforcements. While it is possible to win the map by not controlling the points, it will be significantly more difficult because each capture point can drain 2 to 6 reinforcements per minute. We also improved this game mode, by adding the capture delays and defense points.
 * Crossfire
 * Derailed
 * Sand
 * Snowstorm

Map List: Search & Destroy (SD): The objective of Search and Destroy is to locate the enemies cargo, which is typically at their base, and destroy it by unloading as much ammo at them. The enemy objectives will be marked on the HUD with a Diamond, while friendly objectives will be marked with a Square. In the future, we plan on revamping the SD game mode, however for RC1 it will be similar to original Firearms.
 * Iwojima
 * Rubble

Map List: Capture The Item (CTI): The objective of CTI gameplay is to capture the item, which can be intelligence, ammunition, key codes, or anything else, and return it to your base safely. If you are killed in the process of bringing it back to your base, the item will stay there for another 30 seconds unless it is picked up again.
 * Mine
 * Dragovo