Skills

Next to your weaponry, skills are one of the most important assets you can utilize to finish off the enemy and solidify how you play the game. Whether you want to be a forward observer for artillery support, or a field medic to keep your team healthy, skills give you certain abilities that benefit you and the team around you. Upon joining the server, you are given one skill automatically and you get new skills every 5 points (flag captures and frags combined). Below is a full list of all the skills and the benefits they supply.

Marksmanship
Level I
 * 5% Accuracy Increase
 * 5%Recoil Reduction

Level II
 * 10% Accuracy Increase
 * 10% Recoil Reduction

Level III
 * 15% Accuracy Increase
 * 15% Recoil Reduction

Gunnery
Level 1
 * 25% faster reloads

Level 2
 * 50% faster deploy and holster times
 * Ability to merge magazines

Level 3
 * Place temporary ammo box

Field Medic
Medics are able to treat other people's injuries and restore their health. Unlike normal players, who can just bandage themselves to stop bleeding, medics can also restore their own health. However, a medic can only heal themselves at half the amount they can while healing others. Medics are given an Individual First Aid Kit (IFAK) on spawn. When in the area of a hospice flag, medics heal double the amount of health.

Level 1
 * Diagnose teammates via HUD
 * Bandage bleeding teammates
 * Treat teammates for +35 HP
 * Four additional bandages upon respawn

Level 2
 * Suture teammates wounds for +45 HP
 * Eight additional bandages upon respawn

Level 3
 * Suture teammates wounds for +55 HP
 * Twelve additional bandages upon respawn
 * Ability to place Hospice Flags

Reconnaissance
Level I
 * 5% Faster Movement Speed
 * 50% Quieter Footsteps

Level II
 * 200% Melee Damage
 * 50% Less Fall Damage

Level III
 * Kills Hidden from Victim's Teammates
 * 25% Less Stamina Drain

Artillery
Drastic times call for drastic measures, and when the enemy is advancing fast, that is when you need to call in fire support. With the Artillery skill, it is your job to either play the role of a forward observer, or man the mortars.

Level I
 * Request Artillery Fire

Level II
 * Build and Fire Mortars

Level III
 * Faster Refire Rate for Mortars

See: How to use Artillery

Leadership
Level I
 * 5% Faster Movement Speed for Nearby Teammates

Level II
 * 5% Accuracy Increase for Nearby Teammates
 * 10% Damage Reduction to Nearby Teammates

Level III
 * Capture Objectives Twice as Fast